using System.Collections;
using System.Collections.Generic;
using QFramework;
using UnityEngine;

namespace Bingo.FairyGUI
{
    

public class FairyGUIPanelLoader : IPanelLoader
{
    public GameObject LoadPanelPrefab(string panelName)
    {
        return null;
    }

    public void Unload()
    {
    }
}
}
